poe returning projectiles. Anomalous Returning Projectiles Support. poe returning projectiles

 
 Anomalous Returning Projectiles Supportpoe returning projectiles  + (30–50) to Dexterity

The Projectiles do return edit: tested after league launch. Nimis changes from "Projectiles Return to you at end of flight" to "Projectiles Return to you". This means projectiles will return if they collide with a target and don't pierce/chain/fork/etc from it, where before they would not have done so. I chose this Lightning Trap skill because it works well with the new Returning Projectiles Support. Attack, Projectile, Totem, Physical, Bow. 22 In this video I go over a. Can someone help me kno where to put in return proj gem? Currently running: Cyclone, Awakened CoC, Inspiration, Spellblade, Anomalous Ice Spear, and GMP. staudd Cockareel • 11. AoE breakpoints : The base radius of the skill is 18. It is unlocked by anointing an Amulet or a Blight. Over 20 new active skill gems WILL be added. 0 Then head over to our Discord and select the Path of Exile role in #roles to stay up to date with our content development. 2. Open menu Open navigation Go to Reddit Home. In most cases, yes. This is not even factoring in its utility for map clear and QOL. Regarding number 1: Chris said that the gem was slightly reworked after they recorded the gameplay footage. So 26% of main skills have projectile tag vs 50% of builds having projectile tag. Need help, I'm running an EB Inquis battlemage variant. They can hit twice and apply 2 poisons. Returning Projectiles Support Support, Projectile. PoE Planner - Updated Passive Trees for 3. Supporting a multi-projectile skill with return mechanics at most allows only one hit on the outgoing projectiles and one hit on the incoming projectiles, per skill usage, unless the projectiles are fired sequentially. So for a skill like Lightning Arrow, it's already decent, potentially very good. Requires a Melee Weapon. Forking Salvo. This is especially possible as Hydrosphere Hydrosphere Spell, AoE, Duration, Cold, Orb, Lightning, Physical Level: (1-20) Cost: (12-20) Mana Cast Time: 0. It is similar to the effect of Mimi’s but with the reduced projectile damage. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. Projectiles will travel a random. Because either the projectile will wanish on end of the track or hit a wall, and walls dont proc it. 13 version of harvest WILL be added back in game. In order to also make thorn arrows return, at least 55% total projectile speed is required. Projectiles have separate target lists for their initial phase and after they return, which is why returning projectiles can hit a target they (or another simultaneously created projectile) have hit before. These attacks have a small randomised. Eye: The large "main Projectile" you fire, where the small ones fire off Splinters: The smaller projectiles that fire from the eye The numbers on eow seem dissappointing at first: You have to hit multiple splinters in a single cast for the spell to be better than for example freezing pulse. Returning Projectiles Support is a support gem which causes projectiles to re. 2. Requires Level 38. Tornado Shot is the same as before. I'm thinking poison Molten strike will benefit from it, since getting more hits with poisons is "always" better, but i think now its not so "mandatory" as Vengeant cascade for all projectile skills. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. Projectiles which. Not worth a gem slot. For example - Kinetic Blast. In other words, the secondary projectiles will have a shorter range by default, but can be increased by increasing the skill's Projectile Speed. . POB: build concept is not originally from me (Please see AZsrr Youtube channel). Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. This means it fires 4 Projectiles per second. Supported Skills deal 0. From my testing this only applies to the outgoing projectiles, which split off in different directions, then reorient back toward the player at the end of those trajectories. The secondary projectiles now fade over time, similar to Freezing Pulse, but without the gradual damage drop-off. yobobly •. EK / eye of winter return not working fully was predictable based on galvanic arrow testing with reach of the council. The downside of the Returning Projectiles gem can be mitigated with Deadeye’s Far Shot passive due to its 60% “more” damage multiplier against distant targets. 26K views 3 months ago #pathofexile #poe2. 22 Important Details -::-Spoiler. Supported Spells gain Intensity when you Cast them. This is a Support Gem. As usual, we've prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch. . Fresh Meat Support. . Once it's hit one target, a regular projectile cannot hit the same target again. Any target hit by any attack that fires multiple projectiles cannot be hit again by any potential chains. Level: (1-20) Cost & Reservation Multiplier: 150% Requires Level 38 Supports projectile skills. So you probably could tune the build for it to still hit your feet, but idk for sure. With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. Now it's day2, how good actually is it? From poe ninja deadeye is pretty dominating, so that might explain it's decent? Is it safe to start builds around it? Maybe not as OP as VC but good enough? 33 Sort by: Vengeant Cascade is a passive skill that increases the speed of projectiles that return, such as arrows and bolts. Boom! Doubled hits. This type of build has spiked in popularity after the introduction of the Nimis Ring which makes the Projectiles return to you after expiring or exploding in case of Fireballs. • 2 yr. The community has had a lot of questions about Ruthless, so today we've gathered the answers to some of the most frequently asked questions. Anomalous Returning Projectiles Support - Makes projectiles return to you at the end of their flight, hitting all enemies on their way back to your; Anomalous Mirage Archer Support - Summons a ghostly archer on hit that attacks autonomously for a short duration. 1. Projectiles from Supported Skills Pierce all Targets while Returning. IS deals little to no damage at close range (sortof) so you basically only dealing damage with returning projectiles which is the same if you put totems far from target. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Damage 1% increased Projectile Speed Fires 0. If it is ranged you might have a problem because of the triangular shape since the projectiles returns from the split position to the. 25*1. ago. Returning Projectiles. Nimis causes all projectiles fired to travel in random directions and in most cases return to you after they expire. 2. Another good possibility is Shattering Steel or Splitting steel. Stay sane, Exile! Path of Exile 3. 1. This used to be used to great effect with Vengeant Cascade and Hydrosphere, which led to Hydrosphere being limited to 1 collision per second. Tag: Support, Projectile. Like most projectile skills, when you fire Lightning Arrow (and aren't using the Barrage Support), an enemy can only be hit by one of those arrows, regardless of whether you fired one arrow. Returning Projectiles Support is a support gem which causes projectiles to return and pierce all targets while returning. ; Duration: Spark duration determines how long spark projectiles will persist, and is increased by both skill duration passives and support. 21. 487=1. Yesterday we announced Ruthless, a new way for players to make their journey through Wraeclast even more challenging. Only one return projectile from Lightning Trap can hit. HFT builds seem to not be too socket starved, and I. Therefore the way Nimis worked last league allowed the returning split projectiles to. 3. Anomalous Returning Projectiles Support, Returning Projectiles Support. 22 that focuses on speed, explosion, and survivability. The projectile itself cannot hit, but the explosion of the projectile can. PoE Returning Projectiles Support. The arrows impact the ground in a line,. I am not sure if this is intentional behavior, but when using Returning Projectiles Support with high cast and projectile speed and Spell Echo, it is both failing to spawn expected amount of lingering blades and the distance of the lingering blades spawned from returning projectiles is increased by the projectile speed. Nemesis 3 WILL return in all of its glory. With all those returning projectile shenanigans that Crucible brought, we now live in the time of archers. Returning projectiles can hit the same enemy a second time, yes. Attack projectiles return to you from hitting final target. 5% increased Projectile Damage This is a Support Gem. If you add a second chain, you would also chain from wall to B to A adding 1 additional hit. Versatility: The use of the returning projectile support instead of Vengeance Cascade showcases the build's adaptability and versatility. In addition, it increases your Dexterity by 36, but the real value is. 1. Anomalous Faster Projectiles Support. I would never assume more than 10% on anything relevant. Power Charge On Critical Support Supports any skill that hits enemies. 22] Returning Projectiles Scourge Arrow Build | Deadeye |. Will the forked arrows travel 50 more units before disappearing? Will increasing projectile speed increase total distance travel (f. The Strike Skills target 1-2 additional nearby Enemy mod allows us to hit with both our melee strike and projectiles. Also these mods are good for build: - +20 to Dexterity - 20% increased Projectile DamageYou will see they have fixed duration they travel until disspate (like how freezing pulse works but reversed). With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. As for PoBs, you can start with Tatiantel2's PoBs for the totem variant. 46 so about 5. Now all effects that cause projectiles to return do so in any case that. This is required for Thorn Arrows to return with Returning Projectiles, increasing the damage by a lot. If a projectile lasts for an explicit duration like Spark. Cost & Reservation Multiplier: 150%. e. Spark Spell, Projectile, Duration, Lightning Level: (1-20) Cost: (5-21) Mana Cast Time: 0. 00 sec Can Store 1 Use(s) Cast Time: 1. . Server: PC, Xbox, PS. Rings. That's what I get for thinking about this at 4am. *edit: other small difference, LMP's 20q is 10% inc attack and cast speed, volley's is 20% inc proj damage. Attack Damage: 125–165% of base. Returning is the "last" in the list of possible projectile behaviours when hitting a target. (PoE Trial of the Ancestors 3. Returning Projectiles Pierce all Targets*Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. 38 multiplier) -: 20% more attack time (x0. In comparison, Freezing Pulse still has 4 additional. Effectiveness of Added Damage: 125–165%. The returning proj by default can pass through/hit enemies on the way back but will deal no DMG on the return hit. 3 M views) takes a ride into the necromancy! 2 legs, 6 legs, 8 legs, it does not matter. You. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. Defense. it'll follow the same rules as most everything else that triggers. Cost: 5–7 Mana. Projectiles from Supported Skills Return to you from final target. This build uses i. As the projectile travels, it repeatedly applies a. Artillery BallistaReturning Projectiles Support, Returning Projectiles Support . Buy PoE Currency Cheap. Frostbolt Spell, Projectile, Cold Level: (1-20) Cost: (6-25) Mana Cast Time: 0. Showcasing projectile skills and discussing Vengeant Cascade mod and is it worth 2 Golden oils. 3Gem quality. When will Returning Projectiles Support be worth more than 30% (at level 1) damage? Title. Less of a problem since one of the returning projectiles should hit. Spark has been my favourite skill since its existence in PoE. Therefore if you want to know best uses for the new gem, just go to poe ninja to see uses for the old gem. It causes projectiles to return and pierce all targets while. It causes projectiles to return and pierce all targets while returning. Explore economy and build overviews for the action role-playing game Path of Exile. 5% increased Projectile Speed This is a Support Gem. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). There is a separate list for entities hit by returning projectiles, which means once an enemy is hit by any of the returning projectiles from that projectile-creation then any other returning projectiles from it will likewise ignore it. Spectral Shield Throw Attack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Attack Time: 0. You can get 30% on Quiver implict and 20% on default quality on Scourge Arrow and then 10% on default quality on Returning Projectiles, alternatively 8% on tattoos. Split projectiles (5) go out at 65% but don't hit, return at 32. +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile DamageIn some cases, projectiles may return to their point of origin, such as volcanic fissures or summoned entities, rather than directly back to the player. Multiple projectiles emitted at exactly the same time can no longer hit the same target. more damage. . Bulk Divine Orbs. However, if you you have a lot of returning projectiles from one attack, most of the time only one of the returning projectiles will actually hit the target. Level 20. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. Projectiles cannot chain back to a target it has already hit. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). I looked into this a bit more, and the wiki claims otherwise. -----Stream and social media-----Streaming daily at 11:00 am U. As it goes with any random build - there are no problems with trash mobs. Projectile mechanics can interact in counterintuitive ways. It makes your projectiles return to you after their flight, but it makes them go in random directions too. PoE Nimis: what it is. Returning projectiles from Lightning Trap will not hit monsters. Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. Divergent lightning trap pretty much doubles your damage with the returning projectiles. Projectiles from Supported Skills Pierce all Targets while Returning. For a stationary target and using totems, that should keep the returning projectiles damage uptime close to 100%. l don't believe there are arrow skills that explode at the end of travel like. It does not grant a bonus to your. poe. lets say your tooltip says 1000 dps and your damage source is physical damage only. When using Ice Spear or Ball Lightning with the Weapon Tree mod, the projectiles will return when they either hit a wall or reach the maximum projectile distance. 5% increased Projectile Speed This is a Support Gem. Server: PC, Xbox, PS. Faster/slower projectiles doesn’t seem to affect the distance the projectiles travel. Returning Projectiles deal 75% less Damage; Can catch up to 30 Returning Projectiles; 40% chance to keep caught Projectiles when firing them by using Whirling Blades; Modified. It doubles spark duration basically and fires them like a ring. This was made possible in 3. It does not grant a bonus to your. Additionally, with the change to vengeant cascade, we now get every secondary projectile to overlap for just an annoint, which results in 975% more damage for splitting steel (with. 21 because the mechanics of returning projectiles were changed and are now working for pretty much any type of projectile which represents a 20-40% dmg buff. Rolling Magma Spell, AoE, Fire, Projectile, Chaining. Only one projectile behaviour can be applied each time a projectile hits a target. Trade . 5x multiplier because returning projectiles count the total traveled distance so it would be dealing much lower damage than the outgoing projectile. 3+ arrows. Anomalous Returning Projectiles Support Anomalous Returning Projectiles Support is a new Dexterity Support Gem. Brutal Restraint: Look for 5% increased Dexterity mod. needs to be narrowed down by testing) on FB projectile speed when it starts returning projectiles when in open layout (it does not return proj unless you invest in proj speed). POE 3. It used to be the returning projectile would explode at your feet, guaranteeing a damage zone you could stack onto the boss. Level 15. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Should we run into anything especially tanky, we drop our totems, click berserk, disengage and unload. 2Gem level progression. Had to make a quick video with the new returning projectiles support, The anomalous version provides. . Since that is out of way, is this combination a viable league starter and what ascendency will synergies the most with this skill. 22:- The 11 Searing Bond Build (eirikeiken)Nimis. You can get +3 pierce from the tree for a few nodes. Mechanics. Requires Level 38. Nimis Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles. Returning proj makes the difference even more clear. The 1st pod is spawned first, then 2nd pod, etc. now that is a big difference! surely worth considering the swap for single target. It ruins any single-target skill that can take advantage of multiple projectiles, like Barrage, and is also less efficient for clearspeed than other projectile mechanics. Or the other way around, you'll deal 50% less dmg overall. Point Blank now has less of a penalty to ranged damage, scaling down to 50% of normal damage. 487 or about 4. 65 sec Critical Strike Chance: 5. 65 sec Critical Strike Chance: 6. Numbers will look weaker than the build realistically performs. This support makes projectiles return to you, getting double hits on enemies, and gives you maximum distance damage from Far Shot. Projectiles are entities which are produced by a spell. Projectiles from Supported Skills deal 61% less Damage while Returning. Projectiles from Supported Skills Pierce all Targets while Returning. Projectiles from Supported Skills Pierce all Targets while Returning. Returning Projectiles Support is not implemented properly in PoB. Anomalous Faster Projectiles Support Anomalous Faster Projectiles Support is an Alternate Quality gem of Faster Projectiles Support. They could nerf it with something like "Returning projectiles deal 50% less damage" or "Returning projectiles deal 1% less damage for each projectile that hit in the past 2 seconds, up to a maximum of 60% less damage" and it would still be strong and still keep the spirit of the ring. Divergent Returning Projectiles Support, Returning Projectiles Support . 75 sec Critical Strike Chance: 5. Last bumped on Jun 1, 2022, 10:33:25 AM. - Power charges - Diamond Flask with crit chance mod - Inspiration charges - PrecisionBall Lightning Spell, Projectile, AoE, Lightning Level: (1-20) Cost: (12-23) Mana Cast Time: 0. So one projectile per set of projectiles can hit the same target again, but not several. Can someone help me kno where to put in return proj gem? Currently running: Cyclone, Awakened CoC, Inspiration, Spellblade, Anomalous Ice Spear, and GMP. With sniper's mark splitted projectiles will also return. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0. A Nearby enemy is a Nearby enemy, it does not matter what path the projectile took to get to them. We choose the most fast hitting spell with lowest mana-cost in whole poe - storm burst - to generate full virulences. Fork Support. Also the Whirling Blades part has projectiles do not return which is higher priority, not that it would even be huge if it did because again return from target is trash. Fury Valve gives +2 proj which means a single attack linked with woke chain and woke fork will hit an enemy, fork into 3 arrows total, then each of those will split into 3 arrows for 9 arrows which then hit an enemy and chain 3 times. But basically, projectiles use ALL their Pierces first, then Fork, then Split (only possible. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. 5% increased projectile Speed Projectiles have 3% chance to Return to you from final Target Supported Skills deal 0. Venom Gyre has the actual good version of return that is shared by Reach of the Council where it doesn't require hitting a target and the projectiles just return unconditionally. 50 sec Can Store 1 Use(s) Cast Time: 0. (2-75) to (3-113) Added Cold. 65 sec Critical Strike Chance: 6. ) and we can guarantee all the split. ninja, Community Wiki. PoEDB provides things come out each league, as well as items, uniques, skills and passives. ago. It was inspired by popular skills like Nemesis and Vention Cascade, which had similar effects. if they are mobile its a lot less than that. 21 Cold DoT Elementalist Speed Mapping Build - Items. With this guide, you should have a higher level. Incidentally, projectiles have different lists of enemies hit that prevents shotgunning and chaining to the same enemy for before and after they started returning. Exactly to add to above there are 4 options of "shotgun" for projectiles: Barrage: Ice Spear, Winter Orb (this also qualificate to explosions on ground), Barrage, Barrage Support. These projectiles return to you and can be caught, which can all be launched by using Whirling Blades Whirling Blades Attack, Movement, Travel, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base. Projectiles from Supported Skills Return to you from final target. At first I thought RPS would be disproportionately better for skills that could shotgun, but then those would already shotgun and RPS would just add 30% on the return. Tag: Support, Projectile. This thread has been automatically archived. 5% increased Projectile Speed This is a Support Gem. After the nerf to Vengeant Cascade, Return Projectiles Support was born. 98=4. 3/8. Now, with maximum intensity (3, we don't even need to talk about 4) you fire 4 projectiles, each for 322~ damage for a total of roughly 1289 damage per cast. Projectile Speed: 960 Requires Level 12 Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and. It causes projectiles to return and pierce all targets while returning. Below are all the new and changed gems in Path of Exile: The Forbidden Sanctum. So i guess it would be difficult to maximize the dmg. Normally projectiles are able to hit monsters once outgoing and once returning. I count about 50% of builds on poe ninja using a projectile tag skill. 00% Effectiveness of Added Damage: 60% Projectile Speed: 400 AoE Radius: 22 Requires Level 28 Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning. Path of Exile Wiki editing functions. While GMP's projectiles fan out from the main projectile, Greater Volley's projectiles shoot out parallel to the main projectile, and originate from points on either. Returning projectiles do not split again. The projectiles from Explosive Concoction are ground-targeted, cannot collide with enemies, and cannot pierce, fork, split or chain; only the explosion hit and do damage. 00 seconds 60% of Physical Damage Converted to Chaos Damage Projectiles Return to. Most sources of Returning were Final-Target-Returning. Additional Effects per 1% Quality: Supported Skills deal 2% increased Damage with Hits against Enemies that are on Low Life This is a Support Gem. Adjustments made for more self-comfy. Sources of returning projectiles include: Spectral Throw. The projectile fades quickly, reducing damage and freezing chance until it dissipates. It does not grant a bonus to your. Arrows will be piercing a lot with Tornado shot since I'm using drillneck (always pierce first arrow) and pierce gem/nodes for pierce on. " Thanks for correcting my noob moment of 2016. When using hydrosphere with exactly 1 pierce (no chain or fork) and shooting a projectile, it will fire through. Tag: Support, Projectile. Requires Level 38. The thread you posted CLEARLY shows videos of testing with fireballs that pierce, which proves my point that people don’t understand the mechanic. Will projectile become damage instance instead of trap for splitted projectiles and will those returned splitted projectiles inflict damage (at least once per initial projectile)?A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Requires a Dagger or Claw. 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets* * And yes, those returning projectiles can hit targets again. Anomalous Returning Projectiles Support. the order is: 1 ⇒ 2. Pierce is a behaviour of projectiles that enables them to pass through targets they hit, continuing along their original trajectory. Now all effects that cause projectiles to return do so in any case that they can. Volcanic Fissure projectiles will return to where they first landed because the fissure itself is the proxy that created the projectiles, but because it despawns after. Members Online. 2. Numbers will look weaker than the build realistically performs. Cost & Reservation Multiplier: 150%. Divergent Venom Gyre - Our primary skill, Throws projectiles that deal elemental damage. Once we switch to Lightning Arrow and have returning projectiles, Far Shot becomes even better, as the returning projectiles inherit the initial travel distance and therefore always hit with the maximum 60% damage multiplier. This means that if a skill is affected by pierce, chain, and fork, it would first pierce x number of times, then fork, then chain x number of times. Cast Time: 1. Effectiveness of Added Damage: (125-165)% Requires Level 12 Fires a returning projectile that can be caught. Cobra Lash Fires a poisonous projectile based on your weapon that will chain between enemies. Projectiles Pierce > Fork > Split > Chain according to mark. If the source is in melee range. 'Return' is a projectile mod that comes after all the other ones - split, pierce, fork and chain. Well we are the damn fool bro. Soulrend Chaos, Spell, AoE, Duration, Projectile Level: (1-20) Cost: (14-26) Mana Cast Time: 0. Shooting multiple projectiles from fixed positions: Scourge Arrow, Tornado Shot, Eye of Winter. Simplified projectile returning. Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. 12% increased AoE gives the skill a radius of 19, 24% increased AoE gives a radius of 20, and 37% increased AoE. 5% increased Projectile Speed This is a Support Gem. Skills gems that create projectiles usually have the Projectile or Bow gem tag. Since these pods are not spawned at the same time, the "multiple projectiles cannot hit the same target" is not triggered for the 6th pod. Golden Oil; Buy PoE Currency Cheap. 2. The returning proj by default can pass through/hit enemies on the way back but will deal no DMG on the return hit. Icon: R. 3/7. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. 22 that focuses on speed, explosion, and survivability. Point Blank Support. Yes and no. Quality 20. If the build is speculative (i. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Cost & Reservation Multiplier: 150%. This notable really only helps with. 61% less damage returning is 39% more damage overall and it takes up the 6 gem slot without Nimis. Additional Effects From Quality: Supported Skills have (0–10) % increased Projectile Speed. Chaos Orbs. Returning Projectiles Support; Increased Critical Damage Support (Inspiration Support for a 6-Link) Critical Damage can be replaced by Increased Critical Strikes Support if our Bow has less than 6% base Crit Chance. Cast Time: 1. A thought that hit me today--the totem explode is the most quintessential Peak Path of Exile build with regards to subverting classic ARPG class fantasies (E. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. They disappear if they reach a distance of over 150. 00% Effectiveness of Added Damage: 125% Projectile Speed: 560 Launches unpredictable sparks that move randomly until they hit an enemy or expire. Tag:. ) Path of Exile 2 at Gamescom! (With Fan Meetup)Cremation Spell, AoE, Fire, Duration, Projectile Level: (1-20) Cost: (11-20) Mana Cast Time: 0. All projectiles also. Chain Support Supports projectile skills, and any other skills that chain. Mechanics. Full passive skill tree and gem link breakdown for our Spectral Throw Champion build, updated for Ultimatum 3.